In the wake of a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching series stands as one of the most popular gaming titles around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The persistent frenzy around trading card values ensures almost daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.
Yet in spite of that ubiquity and popularity, some Pokémon games that remain underappreciated. These are games that didn't get their proper due, or were buried under the excitement of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them highlight the ordinary aspects that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't playing. Most people never understood that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Board Game Gone
Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and content in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives.
Given numerous core games and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu